
IQT is the ultimate tool to orchestrate sophisticated behaviors in Blueprints.
Imagine a game world where every character, every system, and every event not only reacts but thinks and acts intelligently, coordinated, and with priority. With the IQT – Insane Queue & Task Plugin for Unreal Engine, you no longer have to worry about creating complex, reactive AI logic from scratch.
Whether it’s managing an NPC’s quest queue, controlling the action sequence of a running enemy, or simulating large-scale events, IQT provides a robust and flexible backbone for all your in-game “thinking” logic.
Create Incredible Game Experiences with Ease:
IAR offers an impressive range of audio sources and features that adapt to every need of your production:
- Dynamic & Responsive AI: Make your characters react intelligently to the environment and player actions, prioritizing critical tasks and executing them in the right order.
- Effortless Task Management: Queue, organize, and process any type of “task”—be it a combat action, an environmental interaction, a simulation event, or a quest step—with total control.
- Seamless Workflows: Integrate perfectly with Unreal Engine’s Gameplay Ability System (GAS), allowing your AIs not just to initiate actions, but also to “wait” for specific outcomes (success or failure) before proceeding to the next step.
- Built for Performance: Developed with robust and optimized C++, IQT is designed to handle complexity without compromising performance, even in ambitious projects.
- Accessible to All: With intuitive controls exposed directly in Blueprints, designers and programmers can collaborate and create sophisticated logic without writing a single line of code.
Let IQT manage the complexity behind the scenes, allowing you to focus on what truly matters: creating living, engaging game worlds.